pub fn indeterminate_circular_progress_with_playback(
id: impl Into<ElementId>,
label: impl Into<SharedString>,
display_size: Size<Rems>,
opacity: f32,
playback: &CircularProgressPlayback,
cx: &App,
) -> AnyElementExpand description
Draw with a caller-owned clock, retaining phase across virtual unmounts.
Frame requests remain limited to visible paint. The owner must forward
offscreen reduced-motion changes to CircularProgressPlayback::observe_reduced_motion.