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ChoiceTile

Struct ChoiceTile 

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pub struct ChoiceTile { /* private fields */ }
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One choice in a connected group of tiles: tonal selection on the secondary container, a leading icon, the label with optional supporting text, a trailing status chip and a radio. An unavailable choice keeps its status chip at full strength.

It is exposed as a radio button. Put the choices of one question in a ChoiceGroup, which adds the radio group, roving focus and arrow keys.

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impl ChoiceTile

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pub fn new( id: impl Into<ElementId>, index: usize, count: usize, title: impl Into<SharedString>, selected: bool, ) -> Self

The choice at index of a vertical group of count.

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pub fn corners(self, outer: OuterCorners) -> Self

Which corners are outside the group, when the tile is not simply one of a vertical list (e.g. choices hanging below another tile).

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pub fn icon(self, icon: impl IntoElement) -> Self

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pub fn tinted_icon(self, icon: Icon, tint: Tint, size: Pixels) -> Self

A category icon in its tinted circle. While the tile is selected the circle turns to the surface, so it stays distinct from the secondary container behind it.

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pub fn description(self, description: impl Into<SharedString>) -> Self

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pub fn status(self, status: Option<impl IntoElement>) -> Self

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pub fn preview_state(self, state: InteractionPreview) -> Self

Render a static specimen in one forced interaction state, painting what the live state paints. See InteractionPreview.

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pub fn enabled(self, enabled: bool) -> Self

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pub fn render(self, window: &mut Window, cx: &mut App) -> RingedButton

Resolve the tile for this frame. A plain method rather than RenderOnce, so callers can still chain on_click and styles on the returned button. Outside a ChoiceGroup the tile has no arrow-key navigation.

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