pub struct PickerDialog { /* private fields */ }Expand description
A modal host for pickers: a scrim and a centered dialog over the window, built on GPUI Base’s dialog (focus trap, Escape and outside press dismissal). The surface enters on the default spatial spring.
Implementations§
Source§impl PickerDialog
impl PickerDialog
Trait Implementations§
Source§impl IntoElement for PickerDialog
impl IntoElement for PickerDialog
Source§type Element = ViewElement<PickerDialog>
type Element = ViewElement<PickerDialog>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements [
Element].Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed [
AnyElement].Auto Trait Implementations§
impl !RefUnwindSafe for PickerDialog
impl !Send for PickerDialog
impl !Sync for PickerDialog
impl !UnwindSafe for PickerDialog
impl Freeze for PickerDialog
impl Unpin for PickerDialog
impl UnsafeUnpin for PickerDialog
Blanket Implementations§
§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
§fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with a chain of animations
§fn with_spring<T>(
self,
id: impl Into<ElementId>,
animation: SpringAnimation<T>,
animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static,
) -> SpringAnimationElement<Self>where
Self: Sized,
T: SpringTarget,
<T as SpringTarget>::Output: 'static,
fn with_spring<T>(
self,
id: impl Into<ElementId>,
animation: SpringAnimation<T>,
animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static,
) -> SpringAnimationElement<Self>where
Self: Sized,
T: SpringTarget,
<T as SpringTarget>::Output: 'static,
Renders this component or element at the value produced by a spring. Read more
impl<T> AutoreleaseSafe for Twhere
T: ?Sized,
impl<T> AutoreleaseSafe for Twhere
T: ?Sized,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
§impl<E> TestTextExt for Ewhere
E: IntoElement,
impl<E> TestTextExt for Ewhere
E: IntoElement,
§fn test_text(self, text: impl Into<SharedString>) -> Self::Element
fn test_text(self, text: impl Into<SharedString>) -> Self::Element
With
test-support, records text each time the element paints.
Otherwise returns the element it builds.§fn test_alt_text(self, text: impl Into<SharedString>) -> Self::Element
fn test_alt_text(self, text: impl Into<SharedString>) -> Self::Element
Like [
Self::test_text] for an image’s alternative text, which
stands in for what the element draws.