pub fn morph_path(
morph: &Morph,
progress: f32,
center: Point<Pixels>,
side: f32,
rotation_degrees: f32,
) -> Option<Path<Pixels>>Expand description
The path of morph at progress, centered on center, side px per
outline unit (a Material shape’s full size, as they are 0-1), and turned
clockwise about its center.