pub struct AssistChip(/* private fields */);Expand description
M3 assist chip: a smart or automated action, with an optional primary leading icon.
Implementations§
Source§impl AssistChip
impl AssistChip
Sourcepub fn preview_state(self, state: InteractionPreview) -> Self
pub fn preview_state(self, state: InteractionPreview) -> Self
Render a static specimen in one forced interaction state,
painting what the live state paints. See
InteractionPreview.
Sourcepub fn dragged(self, dragged: bool) -> Self
pub fn dragged(self, dragged: bool) -> Self
Paint the chip as it looks while dragged: the drag state layer and level-4 elevation.
pub fn disabled(self, disabled: bool) -> Self
Trait Implementations§
Source§impl IntoElement for AssistChip
impl IntoElement for AssistChip
Source§type Element = ViewElement<AssistChip>
type Element = ViewElement<AssistChip>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements [
Element].Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed [
AnyElement].Auto Trait Implementations§
impl !RefUnwindSafe for AssistChip
impl !Send for AssistChip
impl !Sync for AssistChip
impl !UnwindSafe for AssistChip
impl Freeze for AssistChip
impl Unpin for AssistChip
impl UnsafeUnpin for AssistChip
Blanket Implementations§
§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
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self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
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Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
§fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
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Self: Sized,
fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with a chain of animations
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self,
id: impl Into<ElementId>,
animation: SpringAnimation<T>,
animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static,
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Self: Sized,
T: SpringTarget,
<T as SpringTarget>::Output: 'static,
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self,
id: impl Into<ElementId>,
animation: SpringAnimation<T>,
animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static,
) -> SpringAnimationElement<Self>where
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Renders this component or element at the value produced by a spring. Read more
impl<T> AutoreleaseSafe for Twhere
T: ?Sized,
impl<T> AutoreleaseSafe for Twhere
T: ?Sized,
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
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Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
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Imperatively modify self with the given closure.
§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
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fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
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Conditionally modify self with the given closure.
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else_fn: impl FnOnce(Self) -> Self,
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self,
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else_fn: impl FnOnce(Self) -> Self,
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Conditionally modify self with the given closure.
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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Converts
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§fn test_text(self, text: impl Into<SharedString>) -> Self::Element
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fn test_alt_text(self, text: impl Into<SharedString>) -> Self::Element
Like [
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