pub struct LinearProgress { /* private fields */ }Expand description
M3 Expressive linear progress indicator.
value makes it determinate: the active indicator, a 4dp gap, the track
and the stop dot at its end; None plays the two-line indeterminate
motion. A wavy indicator flattens near empty and full (at or below 10%,
at or above 95%). Reduced motion holds the wave still and shows one
fixed indeterminate frame. The caller supplies the accessible label.
Implementations§
Source§impl LinearProgress
impl LinearProgress
pub fn new(id: impl Into<ElementId>, label: impl Into<SharedString>) -> Self
Sourcepub fn value(self, value: Option<f32>) -> Self
pub fn value(self, value: Option<f32>) -> Self
A measured fraction (0-1), or None for indeterminate.
Sourcepub fn thickness(self, thickness: Pixels) -> Self
pub fn thickness(self, thickness: Pixels) -> Self
The track and indicator thickness (4dp by default).
pub fn shape(self, shape: ProgressShape) -> Self
pub fn wavy(self) -> Self
Sourcepub fn muted(self, muted: bool) -> Self
pub fn muted(self, muted: bool) -> Self
A paused or stopping process keeps its fraction in the outline color.
Sourcepub fn disabled(self, disabled: bool) -> Self
pub fn disabled(self, disabled: bool) -> Self
A disabled indicator paints in on-surface at 38% over a 12% track.
Sourcepub fn stop_indicator(self, show: bool) -> Self
pub fn stop_indicator(self, show: bool) -> Self
Whether a determinate indicator shows the stop dot at the track’s end (default true; M3 requires it when the track’s contrast is below 3:1).
Trait Implementations§
Source§impl IntoElement for LinearProgress
impl IntoElement for LinearProgress
Source§type Element = ViewElement<LinearProgress>
type Element = ViewElement<LinearProgress>
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Element].Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
AnyElement].Auto Trait Implementations§
impl !RefUnwindSafe for LinearProgress
impl !Send for LinearProgress
impl !Sync for LinearProgress
impl !UnwindSafe for LinearProgress
impl Freeze for LinearProgress
impl Unpin for LinearProgress
impl UnsafeUnpin for LinearProgress
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§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
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animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
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Self: Sized,
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self,
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animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
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self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
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animation: SpringAnimation<T>,
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